Quantcast
Channel: Answers for "Texure animation - Blinking eyes"
Browsing all 4 articles
Browse latest View live

Answer by CanOfColliders

Thats one mesh for the full face? You could manipulate the uvs, shifting them between the eyes open and closed (if both are on the same texture image) or swapping the textures. But for just eyes...

View Article



Answer by sirdavid23

I know you can script the uv´s position to make a waterfall. I don´t know if the same principle applies here. I´ve seen textures where the mesh has the uv structure set like the head in place, and so...

View Article

Answer by CanOfColliders

Thats one mesh for the full face? You could manipulate the uvs, shifting them between the eyes open and closed (if both are on the same texture image) or swapping the textures. But for just eyes...

View Article

Answer by sirdavid23

I know you can script the uv´s position to make a waterfall. I don´t know if the same principle applies here. I´ve seen textures where the mesh has the uv structure set like the head in place, and so...

View Article
Browsing all 4 articles
Browse latest View live




Latest Images