Answer by CanOfColliders
Thats one mesh for the full face? You could manipulate the uvs, shifting them between the eyes open and closed (if both are on the same texture image) or swapping the textures. But for just eyes...
View ArticleAnswer by sirdavid23
I know you can script the uv´s position to make a waterfall. I don´t know if the same principle applies here. I´ve seen textures where the mesh has the uv structure set like the head in place, and so...
View ArticleAnswer by CanOfColliders
Thats one mesh for the full face? You could manipulate the uvs, shifting them between the eyes open and closed (if both are on the same texture image) or swapping the textures. But for just eyes...
View ArticleAnswer by sirdavid23
I know you can script the uv´s position to make a waterfall. I don´t know if the same principle applies here. I´ve seen textures where the mesh has the uv structure set like the head in place, and so...
View Article
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